Accessibility
Some disabilities can make it harder for a person to access interactive media these include vision impairments, hearing impairments and dyslexia.
This is because the person needs to read words, see pictures or icons, and hear sound in order to use Interactive Media.
This means that interactive media should be designed so that it is accessible as much as possible, to people with vision impairment, hearing impairment and dyslexia.
As Designer it is important to take into consideration the following points;
- Vision impaired users in general need bigger text in a plain font, with enough contrast between the colour of the text and the colour of the background.
This site would be considered not accessible to a person with vision impairment, (http://pixelcentric.net/interface.php) - Hearing impaired people may not be able to understand sounds or speech properly.
To make Interactive Media accessible to hearing impaired users the text should be given alongside any important audio information. This could mean displaying the text that is being spoken along with the audio track, or by including subtitles when video is being used. - Dyslexic people are affected by many of the same things that affect vision impaired users. This means taking similar steps as you would have to take with vision impaired users e.g. bigger text in a plain font, with enough contrast between the colour of the text and the colour of the background.
The issue of accessibility can also be solved by having multiple versions of the same site an example of this is the BBC News site which has a text only version.
(BBC News, http://news.bbc.co.uk/text%20text%20only.stm)
The site is a good example of accessibility because it caters to the needs of people with vision impairments and dyslexia by having larger text which contrasts against the background of the site.
Colour Theory
Colour theory has numerous points these include;
- The colour wheel which is divided into temperatures cool, cold, warm and hot, this means that colours e.g. blue can be used to cool down a warm image or a warm colour e.g. red can be used to warm a cold image.
- The colour wheel consists of primary colours red, blue, yellow, secondary colours orange purple and green created by mixing primary colours and finally tertiary colours which are colours created by mixing tertiary colours.
- Complimentary colours which are colours that are opposite on the colour wheel. Contrasting colours e.g. black and white.
- Colours in common which are the colours that are next to complimentary colours green and purple are colours in common with blue.
- Each colour consists of a hue (the pure colour), a tint which is a lighter shade of the hue created by adding white to the hue, and a shade which is a darker shade of the hue created by adding black to the hue.
- Colour theory also includes saturation which can be used to remove the colours of an image to create a grey scale image.
Use of Images and Composition
Use of images and composition covers a number of points over the coming section I will attempt to explain some of these and give relevant examples;
- The Rule of Thirds
The Rule of Thirds can be linked with layout and involves dividing the page into thirds vertically and horizontally so that the picture is divided into nine separate sections.
The Rule identifies four important areas that a designer should consider placing images on these points are at the intersecting lines.
This is because people are usually drawn to these areas rather than to the centre of the page.
The theory is that if you place points of interest in the intersections or along the lines that the image, design or photo has the appearance of being more balanced.
- Depth of Field
The Depth of Field is defined as the as the portion of a image, screen or subject that is appears sharp in the image, screen or subject.
So in conclusion it is generally to with focus on a subject.
An example of a shallow Depth of Field can be seen in figure (a) below.
(a)
(Wikipedia, http://en.wikipedia.org/wiki/File:DOF-ShallowDepthofField.jpg)
Balance
Unless a Publication is in colour, white, black and grey are the only tones on the page. Blank areas are considered as white space, images/graphics as black space and text as grey space.
The aim of a designer is to balance these tones on each page.
For example to much white space can make it difficult for readers to follow the flow of a site, document, etc.
Too many images and graphics give the site or document the appearance of being dark and busy, and too much text can be discouraging even for people interested in a subject.
Each of the tones is equally important they are only important in relation to each other. White space is only useful if contrasted with black and grey space, the same applies for black space and grey space.
Layout and Interface Design
Usability
Usability describes the overall user experience with interactive media.
A description of usability is:
"Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object (in this case, your website) in order to achieve a particular goal." (http://styleguide.caltech.edu/navigation)
Usability is connected with design, accessibility, language, layout, navigation etc.
Bad decisions by a designer in any of those areas can lead to poor usability for certain user groups.
Language and Terminology
Terminology refers to the language used to describe a certain thing or an action.
For example most people would be unfamiliar with the term “expunge”, though it is used on some web based email programs, more common terms would be delete or erase.
Taking this into consideration it is important to use language and terminology that the user group will be comfortable using.
“You can do this by observing conventions or standards with which the users may already be familiar.” (http://iteachinteractive.blogspot.com/search?updated-max=2009-01-08T08%3A42%3A00-08%3A00&max-results=7)
Effective Use of Layout
Layout is concerned with the organisation of information on the screen; it includes position of the title or heading, location of navigation options and how images are used in combination with text.
However layout is not only concerned with the organisation of information on the screen but how it is presented.
It is important as a designer to consider the layout so that users become familiar with how a website works, and are not required to re-learn the layout on every page.
An example would be setting all the navigation options on one side of the page.
Use of Navigation
Navigation is the system implemented to allow users to “move around” within interactive media
Navigation can be organized into primary, secondary and tertiary.
A good explanation of this is:
"Primary navigation is defined as the navigation which appears on every page of the site. Primary navigation divides all your content up in to sections, all of which are navigable from anywhere in the site."Secondary navigation occurs when primary sections of the site have enough content to warrant navigation within that section. The same applies to tertiary navigation"(http://styleguide.caltech.edu/navigation)
No comments:
Post a Comment